![]() ![]() Couple those things with the deeper playbooks, and you get a game that's more realistic and even more addictive than last year's. Quarterbacks need to show patience and wait for the open man. The air attack isn't as automatic as it used to be, either. The excess super-human agility has been replaced with pure, ram-it-up-the-gut power-the running game is juiced with ample tackle-breaking and hard-to-drag-down tailbacks. ![]() The players feel heavier and don't unrealistically turn on a dime all of the time. For example, stick magicians who made their livings dodging tackles by stopping and starting like jackrabbits won't have as much success this year. Overall, 2003 plays more like Madden NFL 2002 (that's a fine thing). If every game sucked me into its world like this one, I'd drop out of society, move into the Unabomber's cabin, and never turn off my PS2.
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